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Multi Format
Compatibility: The V-Button player is format agnostic.
It functions with the same features and efficiency in any of the
supported streaming formats (RealPlayer, Windows Media, and
QuickTime). The principle benefit of this feature is that
statistically, at least 80% of all Internet users have one of these
video players already installed, hence users don't need to download
and install a new player in order to see a V-Button program.
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Multi Modem Speed
Compatibility: Most Internet users are still accessing the
Internet with a "Dial-up" modem. This restricts the
access data rate to a maximum of 40 kbps (40,000 bits per
second). Many times a dial-up modem may only connect at a speeds
as low as 20 kbps because of traffic at the ISP (Internet Service
Provider) or hardware limitations. The V-Button will function at
data rates as low as 12 kbps. It reaches a maximum data rate of
125 kbps for users on DSL or Cable modems.
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Cross-Browser Compatibility:
The V-Button features are specifically designed to remain compatible
with a broad range of browser software. Many interesting new
features are "possible" with the latest browsers, but most
consumers don't immediately upgrade to the "latest"
versions. Hence, in order to insure universal functionality, the
V-Button player's features remain backwardly compatible to at least 2
major revisions.
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Firewall
Compatibility: A significant number of users access the
Internet from behind a firewall. Most of these are from within a
business network where many computers share a single Internet
connection. In order to conserve bandwidth, it is the policy of
most network administrators to block normal streaming video
ports. The V-Button, within its "Firewall" option,
redirects its program streams through another open port. In
addition, it keeps the data rate to no more than 20 kbps in order to
conserve bandwidth on the business network.
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Player Detection
System: As part of the "Testing" process the
V-Button player scans the user's installed software to determine, in
advance, which players (Real, WMP, and QT) are already resident on the
system. The scan can determine if the software is present, but
not if it is installed properly, hence the player software still needs
testing. The scanning process modifies the initial indicators to
the user to state, "TEST" on the players that are present,
and "NEED INSTALL" on the players that are not
detected. A second stage of the player testing process checks to
see if the reason an initial test fails is due to the fact that a
firewall is present.
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Configuration
Recall: The preferences each user determines during the
testing process are stored for each user. Once a user makes
their selections, the Universal Player will present each subsequent
program in that configuration (Real, WMP, or QT formats, and at Cable/DSL
or Dial-up speeds). This is true of any V-Button anywhere on the
Internet. The setting are compatible on all V-Button enabled
site.
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Cross-Format User
Interface: On of the features of V-Button system is the
common Graphical User Interface (GUI) that is presented no matter what
the user's format preference. This common "look"
enables the user to concentrate on the content rather than navigating
functions that are not related to the content being presented.
In addition, the V-Button user interface does not provide for any
third-party links away from the advertiser's own content.
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Small foot-print
launch point: The V-Button Universal Player can be
spawned from any conventional link. Its V-Button icon " "
is used in all links as part of the format branding. The most common V-Button applications is as a streaming commercial (or
presentation) for a business listing in online Yellow Page sites (such
as Verizon's SuperPages, YellowPages.com, SBN.com, and hundreds of
other regional directory sites).
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Streaming "Friendly"
Video: The image quality of a streamed file is
dramatically affected by the data rate use to deliver it, but another
factor that impacts image quality significantly is the nature of the
video footage being compressed. For example, shots that change
very little from frame to frame are easy to compress because the
compression algorithm only keeps track of the changes. Fewer
changes means less data to reproduce it. The inverse is true
also. Video shots that change dramatically from frame to frame
(zooms and pans for example) take much more data to reproduce, hence
in order to fit the video into a fixed data rate, image details must
be discarded. V-Button programs are shot in a way that minimizes
camera motion and rapidly changing pictures. This greatly
improves the subjective image quality for end users.
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Publisher Defined ID
Banner: On each V-Button Universal Player there is a
"ID" banner across the lower half. This banner is
designed to provide the publisher with a logo impression. The
banner is dynamically changeable form site to site.
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Publisher Defined Player
Skin: A new feature of the V-Button version 4.0 is its
ability to appear in different "skins." This gives the
publisher the ability to re-design the appearance of the Universal
Player to blend into the art direction of the publisher's web
site. WebcastingTV makes available over 100 pre-produced skin
designs, but publishers are free to create their own custom
presentation.
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Page Embedding:
A feature introduced in version 3.0 is the Universal Player's ability
to function while embedded with a publisher's existing web page.
WebcastingTV's typical implementation is in catalog sites, since most
directories and web pages don't prefer to modify the page layout when
a video is initiated.
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Stream Accounting: WebcastingTV
keeps a running total on the accumulated presentations of each video
clip, despite the player media format or modem speed. Typical
stream management contracts make provision for a minimum monthly rate
which provides for up to 3,000 monthly plays.
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Online Production
Management System (PMS): The process of creating a
V-Button program is a collaborative effort between the client and
WTV's production staff. It involves numerous stages and
participants. The current status of a project is available
through the Production Management System (PMS) located in the HELP
section of WebcastingTV's site. A client can enter the system
and check the status of their project any time. Resellers can
gain access to a report showing the status of all of the projects they
currently have in production.
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Free Phone Support:
WebcastingTV provides live technical support free to any user between
9 AM and 5 PM Pacific Time. Most technical support calls simply
deal with user's unfamiliarity with streaming video, or there failure
to read the online instructions.
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Online Player
Installation Support and Troubleshooting: WTV maintains
a continually developing troubleshooting and FAQ material in the HELP
section. In addition, our simplified instructions, for
installing each of the player software, helps users avoid being
charged for unnecessary versions of the players.
Video Streaming: WebcastingTV
is not new to video streaming. Any system using MPEG files, or Motion-JPEG,
is essentially streaming media. Streaming media over the Internet
has been a popular concept which started practically simultaneously with
the inception of the Internet. It has only been in the past several
years that personal computers have become powerful enough, and Internet
connection speeds have become fast enough, to facilitate its popularity.
Even still, it is a technology which is just now reaching the general public's
consciousness.
The mechanics of delivering video streams,
in quantity, over the Internet involves file servers, Tier One connectivity,
and resource management. For example, a Silicon Graphics O2 workstation
is capable of delivering thousands of simultaneous streams. The size
and bit rate of these streams are governed by the system's disk drive space
and access speed. In addition, the software run by the server is licensed
"by the stream" and specific to the type of viewer (Microsoft, RealNetworks,
or QuickTime).
The size, frame rate, and color depth of
a given stream is predetermined during its encoding. Essentially,
a video signal (along with its corresponding audio) is captured as a series
of frames by a computer. The sequential frames are processed by encoding
software and compressed to fit the limited bandwidth of most Internet connections.
The encoded file is then available for download, or streaming, by the consumer.
In the case of RealNetwork's viewer, the encoding software is call
RealProducer.
Viewing Software: One other
element which has enabled wider access to video streaming is the development
of "viewer" software which is both powerful, compact, and free. Currently,
there are three major providers of streaming media "viewers" on the market.
These are: Microsoft's WMP (Window's Media Player); RealNetwork's RealPlayer;
and Apple's QuickTime. Each offers a comparable product, and is
vying for dominance.
The encoded files for each viewer are incompatible
with each other, and streaming sites tend to adopt one, or sometimes two,
of the formats. But, the new versions offer an important feature,
the ability to work in parallel with the other features of your web browser.
For example, in addition to watching the video stream, you can see other
photographs, take notes in your word processor, chat with personalities
or other participants, or follow a link to a related product or advertiser.
Live verse Serving a Webcast: More and more companies are using "web events" to promote their product
or service. Live webcasts of music concerts, product introductions,
simulcasts of television shows, and news conferences are increasing in
frequency. The main difference between "live" verse "serving" a webcast
is the ability to encode and stream the file in real time. In addition,
in a live event the viewer does not have the option to start the stream
from the beginning, but must patch into it mid-stream.
The natural appeal of "live" events create
an intensity that is more likely to keep a viewer tuned in and attentive.
Archival versions of the event can be served later, but the excitement
of a sporting event, rocket launch, or breaking news is impossible to match
with replayed events. The main appeal of live webcasting is its simple
economy. Comparable coverage on conventional television would be
hundreds of times more expensive, and completely passive for its viewers.
Whereas with a webcast, the viewer can see collateral material in their
browser, and even feedback to the origin of the event.
Technical Resources:
WTV's technical resources are state-of-the-art with regard to video production
and post production. Its video streaming infrastructure maintains the
cutting edge version of each of the popular streaming formats. WTV updates
its V-Button Process to use the latest version encoding and serving
software. The detailed specifications are available
for review, but a general outline involves these topics: encoding engines;
file servers; broadband access through co-locations; and media management
strategies.
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Encoding Engines: The initial phase
of these computer platforms are three servers configured with Unix and Windows
NT operating system. Their mission is to encode Quicktime, Windows
Media Player (WMP) and RealNetworks Player files, then transmit them
to the server array. They are running "Media Cleaner Pro", Microsoft's "On-Demand Media
Producer" and "RealProducer" software respectively.
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File Servers: The initial combination of servers and software
enable us to server in excess of 15,000 streams simultaneously. The
system will be scalable up to 25,000 streams and provides features such as Intelligent Media Management, Flexible Media
Streaming Playback Options, and Client & Network Interoperability.
Redundant processors and RAID media content storage insure 24/7 dependability.
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Broadband Access: The bandwidth
necessary to serve our number of video streams is provided by three locations.
We co-locate several DEL PowerEdge 2300 and Mac G4 (running Unix) servers directly at both
Concentric and
Global Crossing's local data facilities for flexible bandwidth access to the Internet backbone.
Another NT workstation is located in WTV's Anaheim hub location and has T1
capacity to all of the co-located servers. This provides an on-site capacity
of serving, encoding, and file management in the Anaheim facility.
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Media Management: The streaming
load can be distributed and backed up at three locations, again guaranteeing
24/7 access to our client's media as well as automated load management
by the WebFORCE server software. Automatic "web-mirroring" will expand
and contract the available streams based on projected client demands and
spontaneous loads. Additional capacity, into the tens of thousands
of concurrent streams, is available for peak demands through agreements with
other streaming providers. Our excess capacity
is also available to them when our internal demand is minimal.
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